![]() ![]() Is this mask always the same for every tile we are on? The random walk works with 1 tile from the npc, but when i add more then that it starts walking through walls. ![]() So what I get from this is each direction (8 directions) has a mask. coords ::god ::hit 1 ::spec ::item 995 51 - coins. For example at the moment it only does 1 tile movements. Make Your Own 'Runescape Private Server' 'Matrix 718' youtube video just a bit different for 876 rsps. ![]() List OSRS Map Coordinate List 317 Animations 317 GFX List RS3 Item List RS3 NPC List. All active beta testers, who actively find bugs will be rewarded upon release 911 Votes. By doing x - regionAbsX (and same for Y) it's finding the x offset between 0-63 of the tile inside the region.Thanks a lot! This helps, I'm trying to implement a more random walk for the npcs. Mysterio 718 is a runescape private server based on the 2012 era of. Elderscape, The Best Oldschool Server With Fully Integrated RuneLite Client Elderscape is currently in Open Beta When the Open Beta ends all user accounts will be reset. The regionAbsX/regionAbsY are the TILE coords of the bottom-left corner tile of the region, almost directly where the red lines cross on the github page I linked above (for each region). If the result is 0, it means the bit is not flipped and you can go in this direction.įor this part, you're just obtaining the clipping local to the region. Result = 00000000 00000000 00000000 00000001If the result is not 0, it means the bit is flipped at this position in the clipping mask and that you cannot go in this direction. Code: + player.getX () + ', ' + player.getY () + ', ' + player.getPlane () + ', regionId: ' + player.getRegionId () + ', rx: ' + player.getChunkX () + ', ry: ' + player. However, I'm unsure what theĬode: clipping mask = 00000000 00000000 01110000 1110100 1 the coordinates command in most rsps's Fetches the coordinates the player is standing on. } else if (moveTypeX = 1 & moveTypeY = 0) Now, from above, I understand that this code is only checking 1 tile away from the player. Everytime i use home teleport my character goes to the default home, i would like to know how i can use the loadstone interface with more teleport options. Public static boolean getClipping(int x, int y, int height, int moveTypeX, ![]()
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